
(AsiaGameHub) – Parliamentary groups from both the Commons and the Lords assert that the gambling sector is failing to adhere to its own self-imposed guidelines.
UK.- The campaign for tighter regulations on gambling advertising in the UK is intensifying, as reform advocates within the House of Commons and the House of Lords renew their demands for stricter oversight. A collaborative report issued by the All-Party Parliamentary Group on Gambling Reform (GRAPPG) and Peers for Gambling Reform (PGR) contends that current safeguards are insufficient, leaving minors and vulnerable demographics at risk.
The report was spearheaded by prominent advocates from both chambers, including Conservative MP Sir Iain Duncan Smith, APPG co-chair Alex Ballinger MP, and Lord Foster of Bath, who serves as Chair of the PGR.
The authors suggest that the UK is falling behind other nations in establishing effective advertising limitations. They characterize the industry’s annual advertising expenditure—estimated at between £1.25bn and £2bn—as excessive and detrimental to society, noting that operators frequently violate voluntary standards, such as those established by the Betting and Gaming Council (BGC).
“The industry has frequently breached its own voluntary codes on responsible advertising,” the report notes, further highlighting that social media marketing exposes “children and young people to sophisticated promotional content that is often not recognised as advertising”.
Is the black market risk being exaggerated?
While the report acknowledges that unlicensed operators utilize similar marketing strategies, it maintains that this does not justify shortcomings within the legal sector. Consequently, the groups express concern regarding the government’s increasing focus on illegal operators, as evidenced by the Department for Culture, Media and Sport’s (DCMS) newly formed illegal gambling taskforce.
“This emphasis risks overlooking the well documented and widespread harms arising from within the regulated sector. A balanced approach is essential,” the authors argue.
The ongoing scrutiny of gambling promotion will be a key challenge for incoming BGC chair Kane Purdy. The BGC recently cited research indicating that illegal operators are responsible for nearly half of all UK gambling advertising spend, warning that this figure could become the majority within two years.
This study, produced by marketing intelligence firm WARC, arrives ahead of the impending voluntary prohibition on front-of-shirt gambling sponsorships in the Premier League and as some licensed firms reduce marketing budgets to offset the increase in British remote gaming tax.
However, the lawmakers’ report challenges the reliability of these industry-commissioned figures. It points to the Gambling Commission’s warnings that growth in the illegal market is frequently overstated, and highlights Paddy Power co-founder Stewart Kenny’s admission that this threat has historically been inflated to stave off regulation and tax changes.
Furthermore, the report rejects the notion that a prominent regulated sector shields consumers from illegal alternatives. Instead, it argues that increased advertising drives new demand, which inevitably leads more individuals to seek out unlicensed platforms, including those who have previously self-excluded from legal gambling.
The authors also point to a blurred distinction between legal and illegal markets, noting that some licensed firms operate in offshore grey jurisdictions, some unlicensed entities are subsidiaries of licensed companies, and technology providers often supply software to both sectors. They argue this necessitates more robust, enforceable regulation across the entire industry.
The report underscores that reform advocates remain unhappy with the outcomes of the Gambling Act review and are committed to continuing their push for advertising restrictions.
This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content.
AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
