PA’s Bipartisan Gambling Bills Don’t Just Protect Users – They Fix a $2.78B Industry’s Core Flaw

(AsiaGameHub) –   By: Adrian Cole

Pennsylvania’s igaming market hit $2.78 billion in revenue in 2025, up 27.2% year over year. Sports wagering brought in another $602.5 million, rising 17.97% in the same period. For years, a disproportionate share of that revenue came from people suffering gambling-related harm. The new bipartisan legislative package frames problem gambling as a public health issue, a rare break from industry-first gaming rules.

Officially, the three bills aim to balance consumer protection and support for the regulated gaming sector. They set 24-hour deposit limits under the Pennsylvania Online Consumer Protection Act, ban credit card funding for online betting, and strengthen self-exclusion safeguards. They also restrict intrusive marketing like push notifications and ads targeted at young audiences. Extra funding will go to addiction prevention, education, and treatment programs. The real social impact is immediate. These rules cut off easy access to impulsive, high-risk gambling for vulnerable groups, especially younger adults targeted by nonstop digital ads.

Officially, the credit card ban formalizes a voluntary rule already adopted by major operators including DraftKings, FanDuel, BetMGM and Caesars. The self-exclusion update requires operators to remove registered users from all marketing lists, closing a gap in current rules. A separate skill game bill from representative Ben Waxman adds age checks, loss limits, and location restrictions for those machines. The real impact here closes loopholes for smaller operators that still allowed credit card deposits, and stops predatory marketing to people who have already opted out of gambling entirely.

This regulatory framework will become the baseline for US state-level igaming governance within three years.

Author bio: Adrian Cole, an internationally renowned scholar focused on public administration and gaming-related public health policy.